
Gfx_grass_quality 4 # gfx_grass_quality, Set unit scale. Gfx_tree_quality 3 # gfx_tree_quality, Set unit scale. Gfx_shadow_quality 4 # gfx_shadow_quality, Set unit scale. Gfx_unit_scale 0 # gfx_unit_scale, Set unit scale. Gfx_water_quality 3 # gfx_water_quality, Set the quality of water. Gfx_building_quality 3 # gfx_building_quality, Set the quality of buildings. Gfx_ship_quality 3 # gfx_ship_quality, Set the quality of ships. Gfx_unit_quality 3 # gfx_unit_quality, Set the quality of units. Gfx_sky_quality 3 # gfx_sky_quality, Set the quality of sky. Gfx_hardware_shadows true # gfx_hardware_shadows, Enable hardware shadow mapping # Gfx_depth_of_field true # gfx_depth_of_field, Enable Depth of Field effects # Gfx_distortion true # gfx_distortion, Enable Distortion Effect buffer # Gfx_ssao true # gfx_ssao, Enable Screen Space Ambient Occlusion buffer # Gfx_volumetric_effect true # gfx_volumemtric_effect, volumetric fog on sea battle # Gfx_texture_quality 3 # gfx_texture_quality, Set the quality of textures. Gfx_texture_filtering 5 # gfx_texture_filtering, Set texture filtering, 0-bilinear, 5- anisotropic 16x # Gfx_aa 2 # gfx_aa, Set antialiasing, 0-no, 3-8x # Gfx_shadermodel 1 # gfx_shadermodel, Set shader model, 0-2.0, 1-3.0 # Gfx_low_quality_shaders false # gfx_low_quality_shaders, Use SM2 pixel shader code with SM3 vertex shaders and instancing. Gfx_hdr true # gfx_hdr, Use high dynamic range rendering pipeline # Gfx_vsync true # gfx_vsync, vertical synchronization # Gfx_fullscreen true # gfx_fullscreen, Run the application in fullscreen or not # Gfx_video_memory 0 # gfx_video_memory, Override available video memory (bytes) #

Gfx_first_run false # gfx_first_run, First time application run # Unit_test false # unit_test, unit test (for daily build) #Ĭampaign_unit_multiplier 0.75 # campaign_unit_multiplier, Set default unit multiplier for campaign # Vfs_log_level 0 # vfs_log_level, 0 - off, 1 - mod-user, 2 - dev # Y_res 1080 # y_res, Fixed window height # X_res 1920 # x_res, Fixed window width #

Write_preferences_at_exit true # write_preferences_at_exit, Write preferences at exit #Īpp_multirun false # app_multirun, Allow multiple instances of the application #
